Monday, May 16, 2016

What I learned from this Cyber-pedagogy

In the cyber-pedagogy class I learned a survey of technologies that could be used not only in an art classroom but also be adapted in different ways through out any general education class.  The most influence thing I learned in the class is tat technology is a tool that can enhance any learning activity and that technology should be integrated throughout a curriculum.  So instead of studying technology like a subject, that is either the main focus of a semester or even just one lesson, it should be thought of as a tool that is used in teaching.  While this class of cyber-pedagogy did the exact opposite and taught technology as a subject, I think the class showed how to used different aspects of technology as a tool within the classroom.  From stop-animation to 3D printing to different forms of integrated learning, this class provided different tools to enhance any learning situation.  Therefore the biggest take-away from this class is the use of technology as something used throughout my teaching rather then for example studying technology as the subject of a week long lesson.

The technology that provided the best example of using technology as tool to enhance learning of a different subject was the creating of interactive interface because it could be used by a wide range of school-aged students to learn a wide range of subject through a  wide range of interpretations of ideas. There are three reasons why I think this best example of learning; adaptability, usability, and diversity.  
1. This first reason is adaptability of this technology. Creating interactive interfaces is adaptable in different ways from the way the interface is made to the way it is used.  The interactive interface can be created using a combination of physical programs along with computer programs in order to develop a style of learning that can be half technology and half traditional learning based.  The example in class of using the Makey-Makey was a way to develop a program that used a computer program that effected a physical object in the form of our cardboard creations.  This interface is also adaptable in its final product because this interface allows for the development of final projects that have specific purposes, or are just for fun. 
2. The next reason  is the usability of this technology.  This refers to the development of this technology ability to be used by a range of school-aged students as well as being used in different ways.   This means thats this can be used by students as young as KG all the way up to high school because they are able to create interfaces based on their ability .  It also means that students can create interfaces that have different uses based on how/why their interfaces are being used.                               
3. The last reason in diversity.  This is a combination of the previous two sections as well as the ability of this interface to reach a diverse range of students as well as fit a range of subjects.  Creating interactive interfaces is able to addresses students from all different backgrounds as they are able to apply their own personal perspectives in order to create unique interfaces.  This can also refer to the diverse range of integratabtle options for this technology.  

My future interests 

In thinking about the future, and how I would use technology for my own interests would have both personal and professional applications.  This is because I had not considered using technology in my future.  This is before this class I had not thought of technology as tools that enhance learning instead viewed it as the way it was taught in school, a week-long subject that we learned in science.  The way technology was explained in school was like a history class, where different events were explained like a historical time-line of important technological events. 

The first interest of using technology is personal by incorporating it into my artistic practice as well as my social networking and online interactions. These are all incorporated together to be used in different ways I had not considered before.  One example is works of art that are  created online and then sent to different friends to added their own touches.

The second interest for using technology is to incorporate it into my practices as educator and physical fitness instructor.  I can use technology to develop advertising and marketing information to help promote my different businesses &  practices.  
                                                     

How I imagine planning and using Technology in your future classroom

Building on the final interest from the previous section, I imagine using technology to further the student's understanding in the classroom. There are two different ways I would use technology in the classroom room.  I would use technology as a rotating topic as well as a permanent area of study.  Beginning the permanent area of study, I would set up a technology corner in my room with different technology oriented projects such as stop-motion photography.   The other changing and rotating topics within technology can even be used with technology itself such as reading instructional and tutorials on-line in order to learn new techniques and processes.                      l                                                                                                                                                                                                                                                                                                                                            

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